Computer Graphics Research Paper Collections. Grouped by Area. Non- Photorealistic Rendering (NPR) papers. Grouped by Conference/Workshop.
Computer graphics projects by Morgan McGuire and friends. twitter email game jams industry blog articles research nvidia williams A framework and examples for learning game programming the fun and easy way, using . First place best paper awards; McGuire, Hardware-Accelerated Colored Stochastic Shadow Maps.
Preview. Details/ Examples In this paper we propose a method for the interactive detailed cutting of deformable thin sheets. .. The central argument against data-driven methods in computer graphics rests on the curse of dimensionality: it is Depth from Combining · SimpleFlow: A Non-iterative · Adaptive Anisotropic. In this project we want to take the idea of creating animations directly in image space one step further by making photographed persons move. We present a user-assisted video stabilization algorithm that is able to stabilize challenging videos when state-of-the-art automatic algorithms fail to generate. We propose instead adapting a well-studied approximate maximum-likelihood method to the kinematic surface fitting problem, which solves the basis-dependence issue. Computing Conversations: Rasmus Lerdorf Interview on Creating PHP. Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations.